6#include <glbinding/gl/functions.h>
14using gl::glActiveTexture;
16using gl::glAreTexturesResident;
17using gl::glArrayElement;
18using gl::glAttachShader;
20using gl::glBeginQuery;
21using gl::glBindAttribLocation;
22using gl::glBindBuffer;
23using gl::glBindTexture;
25using gl::glBlendColor;
26using gl::glBlendEquation;
27using gl::glBlendEquationSeparate;
29using gl::glBlendFuncSeparate;
30using gl::glBufferData;
31using gl::glBufferSubData;
35using gl::glClearAccum;
36using gl::glClearColor;
37using gl::glClearDepth;
38using gl::glClearIndex;
39using gl::glClearStencil;
40using gl::glClientActiveTexture;
75using gl::glColorMaterial;
76using gl::glColorPointer;
77using gl::glCompileShader;
78using gl::glCompressedTexImage1D;
79using gl::glCompressedTexImage2D;
80using gl::glCompressedTexImage3D;
81using gl::glCompressedTexSubImage1D;
82using gl::glCompressedTexSubImage2D;
83using gl::glCompressedTexSubImage3D;
84using gl::glCopyPixels;
85using gl::glCopyTexImage1D;
86using gl::glCopyTexImage2D;
87using gl::glCopyTexSubImage1D;
88using gl::glCopyTexSubImage2D;
89using gl::glCopyTexSubImage3D;
90using gl::glCreateProgram;
91using gl::glCreateShader;
93using gl::glDeleteBuffers;
94using gl::glDeleteLists;
95using gl::glDeleteProgram;
96using gl::glDeleteQueries;
97using gl::glDeleteShader;
98using gl::glDeleteTextures;
100using gl::glDepthMask;
101using gl::glDepthRange;
102using gl::glDetachShader;
104using gl::glDisableClientState;
105using gl::glDisableVertexAttribArray;
106using gl::glDrawArrays;
107using gl::glDrawBuffer;
108using gl::glDrawBuffers;
109using gl::glDrawElements;
110using gl::glDrawPixels;
111using gl::glDrawRangeElements;
113using gl::glEdgeFlagPointer;
114using gl::glEdgeFlagv;
116using gl::glEnableClientState;
117using gl::glEnableVertexAttribArray;
121using gl::glEvalCoord1d;
122using gl::glEvalCoord1dv;
123using gl::glEvalCoord1f;
124using gl::glEvalCoord1fv;
125using gl::glEvalCoord2d;
126using gl::glEvalCoord2dv;
127using gl::glEvalCoord2f;
128using gl::glEvalCoord2fv;
129using gl::glEvalMesh1;
130using gl::glEvalMesh2;
131using gl::glEvalPoint1;
132using gl::glEvalPoint2;
133using gl::glFeedbackBuffer;
136using gl::glFogCoordd;
137using gl::glFogCoorddv;
138using gl::glFogCoordf;
139using gl::glFogCoordfv;
140using gl::glFogCoordPointer;
145using gl::glFrontFace;
147using gl::glGenBuffers;
149using gl::glGenQueries;
150using gl::glGenTextures;
151using gl::glGetActiveAttrib;
152using gl::glGetActiveUniform;
153using gl::glGetAttachedShaders;
154using gl::glGetAttribLocation;
155using gl::glGetBooleanv;
156using gl::glGetBufferParameteriv;
157using gl::glGetBufferPointerv;
158using gl::glGetBufferSubData;
159using gl::glGetClipPlane;
160using gl::glGetCompressedTexImage;
161using gl::glGetDoublev;
163using gl::glGetFloatv;
164using gl::glGetIntegerv;
165using gl::glGetLightfv;
166using gl::glGetLightiv;
170using gl::glGetMaterialfv;
171using gl::glGetMaterialiv;
172using gl::glGetPixelMapfv;
173using gl::glGetPixelMapuiv;
174using gl::glGetPixelMapusv;
175using gl::glGetPointerv;
176using gl::glGetPolygonStipple;
177using gl::glGetProgramInfoLog;
178using gl::glGetProgramiv;
179using gl::glGetQueryiv;
180using gl::glGetQueryObjectiv;
181using gl::glGetQueryObjectuiv;
182using gl::glGetShaderInfoLog;
183using gl::glGetShaderiv;
184using gl::glGetShaderSource;
185using gl::glGetString;
186using gl::glGetTexEnvfv;
187using gl::glGetTexEnviv;
188using gl::glGetTexGendv;
189using gl::glGetTexGenfv;
190using gl::glGetTexGeniv;
191using gl::glGetTexImage;
192using gl::glGetTexLevelParameterfv;
193using gl::glGetTexLevelParameteriv;
194using gl::glGetTexParameterfv;
195using gl::glGetTexParameteriv;
196using gl::glGetUniformfv;
197using gl::glGetUniformiv;
198using gl::glGetUniformLocation;
199using gl::glGetVertexAttribdv;
200using gl::glGetVertexAttribfv;
201using gl::glGetVertexAttribiv;
202using gl::glGetVertexAttribPointerv;
210using gl::glIndexMask;
211using gl::glIndexPointer;
216using gl::glInitNames;
217using gl::glInterleavedArrays;
219using gl::glIsEnabled;
221using gl::glIsProgram;
224using gl::glIsTexture;
229using gl::glLightModelf;
230using gl::glLightModelfv;
231using gl::glLightModeli;
232using gl::glLightModeliv;
233using gl::glLineStipple;
234using gl::glLineWidth;
235using gl::glLinkProgram;
237using gl::glLoadIdentity;
238using gl::glLoadMatrixd;
239using gl::glLoadMatrixf;
241using gl::glLoadTransposeMatrixd;
242using gl::glLoadTransposeMatrixf;
248using gl::glMapBuffer;
249using gl::glMapGrid1d;
250using gl::glMapGrid1f;
251using gl::glMapGrid2d;
252using gl::glMapGrid2f;
253using gl::glMaterialf;
254using gl::glMaterialfv;
255using gl::glMateriali;
256using gl::glMaterialiv;
257using gl::glMatrixMode;
258using gl::glMultiDrawArrays;
259using gl::glMultiDrawElements;
260using gl::glMultiTexCoord1d;
261using gl::glMultiTexCoord1dv;
262using gl::glMultiTexCoord1f;
263using gl::glMultiTexCoord1fv;
264using gl::glMultiTexCoord1i;
265using gl::glMultiTexCoord1iv;
266using gl::glMultiTexCoord1s;
267using gl::glMultiTexCoord1sv;
268using gl::glMultiTexCoord2d;
269using gl::glMultiTexCoord2dv;
270using gl::glMultiTexCoord2f;
271using gl::glMultiTexCoord2fv;
272using gl::glMultiTexCoord2i;
273using gl::glMultiTexCoord2iv;
274using gl::glMultiTexCoord2s;
275using gl::glMultiTexCoord2sv;
276using gl::glMultiTexCoord3d;
277using gl::glMultiTexCoord3dv;
278using gl::glMultiTexCoord3f;
279using gl::glMultiTexCoord3fv;
280using gl::glMultiTexCoord3i;
281using gl::glMultiTexCoord3iv;
282using gl::glMultiTexCoord3s;
283using gl::glMultiTexCoord3sv;
284using gl::glMultiTexCoord4d;
285using gl::glMultiTexCoord4dv;
286using gl::glMultiTexCoord4f;
287using gl::glMultiTexCoord4fv;
288using gl::glMultiTexCoord4i;
289using gl::glMultiTexCoord4iv;
290using gl::glMultiTexCoord4s;
291using gl::glMultiTexCoord4sv;
292using gl::glMultMatrixd;
293using gl::glMultMatrixf;
294using gl::glMultTransposeMatrixd;
295using gl::glMultTransposeMatrixf;
298using gl::glNormal3bv;
300using gl::glNormal3dv;
302using gl::glNormal3fv;
304using gl::glNormal3iv;
306using gl::glNormal3sv;
307using gl::glNormalPointer;
309using gl::glPassThrough;
310using gl::glPixelMapfv;
311using gl::glPixelMapuiv;
312using gl::glPixelMapusv;
313using gl::glPixelStoref;
314using gl::glPixelStorei;
315using gl::glPixelTransferf;
316using gl::glPixelTransferi;
317using gl::glPixelZoom;
318using gl::glPointParameterf;
319using gl::glPointParameterfv;
320using gl::glPointParameteri;
321using gl::glPointParameteriv;
322using gl::glPointSize;
323using gl::glPolygonMode;
324using gl::glPolygonOffset;
325using gl::glPolygonStipple;
326using gl::glPopAttrib;
327using gl::glPopClientAttrib;
328using gl::glPopMatrix;
330using gl::glPrioritizeTextures;
331using gl::glPushAttrib;
332using gl::glPushClientAttrib;
333using gl::glPushMatrix;
335using gl::glRasterPos2d;
336using gl::glRasterPos2dv;
337using gl::glRasterPos2f;
338using gl::glRasterPos2fv;
339using gl::glRasterPos2i;
340using gl::glRasterPos2iv;
341using gl::glRasterPos2s;
342using gl::glRasterPos2sv;
343using gl::glRasterPos3d;
344using gl::glRasterPos3dv;
345using gl::glRasterPos3f;
346using gl::glRasterPos3fv;
347using gl::glRasterPos3i;
348using gl::glRasterPos3iv;
349using gl::glRasterPos3s;
350using gl::glRasterPos3sv;
351using gl::glRasterPos4d;
352using gl::glRasterPos4dv;
353using gl::glRasterPos4f;
354using gl::glRasterPos4fv;
355using gl::glRasterPos4i;
356using gl::glRasterPos4iv;
357using gl::glRasterPos4s;
358using gl::glRasterPos4sv;
359using gl::glReadBuffer;
360using gl::glReadPixels;
369using gl::glRenderMode;
372using gl::glSampleCoverage;
376using gl::glSecondaryColor3b;
377using gl::glSecondaryColor3bv;
378using gl::glSecondaryColor3d;
379using gl::glSecondaryColor3dv;
380using gl::glSecondaryColor3f;
381using gl::glSecondaryColor3fv;
382using gl::glSecondaryColor3i;
383using gl::glSecondaryColor3iv;
384using gl::glSecondaryColor3s;
385using gl::glSecondaryColor3sv;
386using gl::glSecondaryColor3ub;
387using gl::glSecondaryColor3ubv;
388using gl::glSecondaryColor3ui;
389using gl::glSecondaryColor3uiv;
390using gl::glSecondaryColor3us;
391using gl::glSecondaryColor3usv;
392using gl::glSecondaryColorPointer;
393using gl::glSelectBuffer;
394using gl::glShadeModel;
395using gl::glShaderSource;
396using gl::glStencilFunc;
397using gl::glStencilFuncSeparate;
398using gl::glStencilMask;
399using gl::glStencilMaskSeparate;
400using gl::glStencilOp;
401using gl::glStencilOpSeparate;
402using gl::glTexCoord1d;
403using gl::glTexCoord1dv;
404using gl::glTexCoord1f;
405using gl::glTexCoord1fv;
406using gl::glTexCoord1i;
407using gl::glTexCoord1iv;
408using gl::glTexCoord1s;
409using gl::glTexCoord1sv;
410using gl::glTexCoord2d;
411using gl::glTexCoord2dv;
412using gl::glTexCoord2f;
413using gl::glTexCoord2fv;
414using gl::glTexCoord2i;
415using gl::glTexCoord2iv;
416using gl::glTexCoord2s;
417using gl::glTexCoord2sv;
418using gl::glTexCoord3d;
419using gl::glTexCoord3dv;
420using gl::glTexCoord3f;
421using gl::glTexCoord3fv;
422using gl::glTexCoord3i;
423using gl::glTexCoord3iv;
424using gl::glTexCoord3s;
425using gl::glTexCoord3sv;
426using gl::glTexCoord4d;
427using gl::glTexCoord4dv;
428using gl::glTexCoord4f;
429using gl::glTexCoord4fv;
430using gl::glTexCoord4i;
431using gl::glTexCoord4iv;
432using gl::glTexCoord4s;
433using gl::glTexCoord4sv;
434using gl::glTexCoordPointer;
445using gl::glTexImage1D;
446using gl::glTexImage2D;
447using gl::glTexImage3D;
448using gl::glTexParameterf;
449using gl::glTexParameterfv;
450using gl::glTexParameteri;
451using gl::glTexParameteriv;
452using gl::glTexSubImage1D;
453using gl::glTexSubImage2D;
454using gl::glTexSubImage3D;
455using gl::glTranslated;
456using gl::glTranslatef;
457using gl::glUniform1f;
458using gl::glUniform1fv;
459using gl::glUniform1i;
460using gl::glUniform1iv;
461using gl::glUniform2f;
462using gl::glUniform2fv;
463using gl::glUniform2i;
464using gl::glUniform2iv;
465using gl::glUniform3f;
466using gl::glUniform3fv;
467using gl::glUniform3i;
468using gl::glUniform3iv;
469using gl::glUniform4f;
470using gl::glUniform4fv;
471using gl::glUniform4i;
472using gl::glUniform4iv;
473using gl::glUniformMatrix2fv;
474using gl::glUniformMatrix3fv;
475using gl::glUniformMatrix4fv;
476using gl::glUnmapBuffer;
477using gl::glUseProgram;
478using gl::glValidateProgram;
480using gl::glVertex2dv;
482using gl::glVertex2fv;
484using gl::glVertex2iv;
486using gl::glVertex2sv;
488using gl::glVertex3dv;
490using gl::glVertex3fv;
492using gl::glVertex3iv;
494using gl::glVertex3sv;
496using gl::glVertex4dv;
498using gl::glVertex4fv;
500using gl::glVertex4iv;
502using gl::glVertex4sv;
503using gl::glVertexAttrib1d;
504using gl::glVertexAttrib1dv;
505using gl::glVertexAttrib1f;
506using gl::glVertexAttrib1fv;
507using gl::glVertexAttrib1s;
508using gl::glVertexAttrib1sv;
509using gl::glVertexAttrib2d;
510using gl::glVertexAttrib2dv;
511using gl::glVertexAttrib2f;
512using gl::glVertexAttrib2fv;
513using gl::glVertexAttrib2s;
514using gl::glVertexAttrib2sv;
515using gl::glVertexAttrib3d;
516using gl::glVertexAttrib3dv;
517using gl::glVertexAttrib3f;
518using gl::glVertexAttrib3fv;
519using gl::glVertexAttrib3s;
520using gl::glVertexAttrib3sv;
521using gl::glVertexAttrib4bv;
522using gl::glVertexAttrib4d;
523using gl::glVertexAttrib4dv;
524using gl::glVertexAttrib4f;
525using gl::glVertexAttrib4fv;
526using gl::glVertexAttrib4iv;
527using gl::glVertexAttrib4Nbv;
528using gl::glVertexAttrib4Niv;
529using gl::glVertexAttrib4Nsv;
530using gl::glVertexAttrib4Nub;
531using gl::glVertexAttrib4Nubv;
532using gl::glVertexAttrib4Nuiv;
533using gl::glVertexAttrib4Nusv;
534using gl::glVertexAttrib4s;
535using gl::glVertexAttrib4sv;
536using gl::glVertexAttrib4ubv;
537using gl::glVertexAttrib4uiv;
538using gl::glVertexAttrib4usv;
539using gl::glVertexAttribPointer;
540using gl::glVertexPointer;
542using gl::glWindowPos2d;
543using gl::glWindowPos2dv;
544using gl::glWindowPos2f;
545using gl::glWindowPos2fv;
546using gl::glWindowPos2i;
547using gl::glWindowPos2iv;
548using gl::glWindowPos2s;
549using gl::glWindowPos2sv;
550using gl::glWindowPos3d;
551using gl::glWindowPos3dv;
552using gl::glWindowPos3f;
553using gl::glWindowPos3fv;
554using gl::glWindowPos3i;
555using gl::glWindowPos3iv;
556using gl::glWindowPos3s;
557using gl::glWindowPos3sv;
Definition gl20/bitfield.h:11