glbinding  3.3.0.0
A C++ binding for the OpenGL API, generated using the gl.xml specification.
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gl14/enum.h
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1
2#pragma once
3
4
5#include <glbinding/nogl.h>
6
7#include <glbinding/gl/enum.h>
8
9
10namespace gl14
11{
12
13
14// use enum type
15using gl::GLenum;
16
17
18// import enums to namespace
19using gl::GL_2_BYTES;
20using gl::GL_2D;
21using gl::GL_3_BYTES;
22using gl::GL_3D;
23using gl::GL_3D_COLOR;
24using gl::GL_3D_COLOR_TEXTURE;
25using gl::GL_4_BYTES;
26using gl::GL_4D_COLOR_TEXTURE;
27using gl::GL_ACCUM;
28using gl::GL_ACCUM_ALPHA_BITS;
29using gl::GL_ACCUM_BLUE_BITS;
30using gl::GL_ACCUM_CLEAR_VALUE;
31using gl::GL_ACCUM_GREEN_BITS;
32using gl::GL_ACCUM_RED_BITS;
33using gl::GL_ACTIVE_TEXTURE;
34using gl::GL_ADD;
35using gl::GL_ADD_SIGNED;
36using gl::GL_ALIASED_LINE_WIDTH_RANGE;
37using gl::GL_ALIASED_POINT_SIZE_RANGE;
38using gl::GL_ALPHA;
39using gl::GL_ALPHA12;
40using gl::GL_ALPHA16;
41using gl::GL_ALPHA4;
42using gl::GL_ALPHA8;
43using gl::GL_ALPHA_BIAS;
44using gl::GL_ALPHA_BITS;
45using gl::GL_ALPHA_SCALE;
46using gl::GL_ALPHA_TEST;
47using gl::GL_ALPHA_TEST_FUNC;
48using gl::GL_ALPHA_TEST_REF;
49using gl::GL_ALWAYS;
50using gl::GL_AMBIENT;
51using gl::GL_AMBIENT_AND_DIFFUSE;
52using gl::GL_AND;
53using gl::GL_AND_INVERTED;
54using gl::GL_AND_REVERSE;
55using gl::GL_ATTRIB_STACK_DEPTH;
56using gl::GL_AUTO_NORMAL;
57using gl::GL_AUX0;
58using gl::GL_AUX1;
59using gl::GL_AUX2;
60using gl::GL_AUX3;
61using gl::GL_AUX_BUFFERS;
62using gl::GL_BACK;
63using gl::GL_BACK_LEFT;
64using gl::GL_BACK_RIGHT;
65using gl::GL_BGR;
66using gl::GL_BGRA;
67using gl::GL_BITMAP;
68using gl::GL_BITMAP_TOKEN;
69using gl::GL_BLEND;
70using gl::GL_BLEND_COLOR;
71using gl::GL_BLEND_DST;
72using gl::GL_BLEND_DST_ALPHA;
73using gl::GL_BLEND_DST_RGB;
74using gl::GL_BLEND_EQUATION;
75using gl::GL_BLEND_SRC;
76using gl::GL_BLEND_SRC_ALPHA;
77using gl::GL_BLEND_SRC_RGB;
78using gl::GL_BLUE;
79using gl::GL_BLUE_BIAS;
80using gl::GL_BLUE_BITS;
81using gl::GL_BLUE_SCALE;
82using gl::GL_BYTE;
83using gl::GL_C3F_V3F;
84using gl::GL_C4F_N3F_V3F;
85using gl::GL_C4UB_V2F;
86using gl::GL_C4UB_V3F;
87using gl::GL_CCW;
88using gl::GL_CLAMP;
89using gl::GL_CLAMP_TO_BORDER;
90using gl::GL_CLAMP_TO_EDGE;
91using gl::GL_CLEAR;
92using gl::GL_CLIENT_ACTIVE_TEXTURE;
93using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
94using gl::GL_CLIP_PLANE0;
95using gl::GL_CLIP_PLANE1;
96using gl::GL_CLIP_PLANE2;
97using gl::GL_CLIP_PLANE3;
98using gl::GL_CLIP_PLANE4;
99using gl::GL_CLIP_PLANE5;
100using gl::GL_COEFF;
101using gl::GL_COLOR;
102using gl::GL_COLOR_ARRAY;
103using gl::GL_COLOR_ARRAY_POINTER;
104using gl::GL_COLOR_ARRAY_SIZE;
105using gl::GL_COLOR_ARRAY_STRIDE;
106using gl::GL_COLOR_ARRAY_TYPE;
107using gl::GL_COLOR_CLEAR_VALUE;
108using gl::GL_COLOR_INDEX;
109using gl::GL_COLOR_INDEXES;
110using gl::GL_COLOR_LOGIC_OP;
111using gl::GL_COLOR_MATERIAL;
112using gl::GL_COLOR_MATERIAL_FACE;
113using gl::GL_COLOR_MATERIAL_PARAMETER;
114using gl::GL_COLOR_SUM;
115using gl::GL_COLOR_WRITEMASK;
116using gl::GL_COMBINE;
117using gl::GL_COMBINE_ALPHA;
118using gl::GL_COMBINE_RGB;
119using gl::GL_COMPARE_R_TO_TEXTURE;
120using gl::GL_COMPILE;
121using gl::GL_COMPILE_AND_EXECUTE;
122using gl::GL_COMPRESSED_ALPHA;
123using gl::GL_COMPRESSED_INTENSITY;
124using gl::GL_COMPRESSED_LUMINANCE;
125using gl::GL_COMPRESSED_LUMINANCE_ALPHA;
126using gl::GL_COMPRESSED_RGB;
127using gl::GL_COMPRESSED_RGBA;
128using gl::GL_COMPRESSED_TEXTURE_FORMATS;
129using gl::GL_CONSTANT;
130using gl::GL_CONSTANT_ALPHA;
131using gl::GL_CONSTANT_ATTENUATION;
132using gl::GL_CONSTANT_COLOR;
133using gl::GL_COPY;
134using gl::GL_COPY_INVERTED;
135using gl::GL_COPY_PIXEL_TOKEN;
136using gl::GL_CULL_FACE;
137using gl::GL_CULL_FACE_MODE;
138using gl::GL_CURRENT_COLOR;
139using gl::GL_CURRENT_FOG_COORDINATE;
140using gl::GL_CURRENT_INDEX;
141using gl::GL_CURRENT_NORMAL;
142using gl::GL_CURRENT_RASTER_COLOR;
143using gl::GL_CURRENT_RASTER_DISTANCE;
144using gl::GL_CURRENT_RASTER_INDEX;
145using gl::GL_CURRENT_RASTER_POSITION;
146using gl::GL_CURRENT_RASTER_POSITION_VALID;
147using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
148using gl::GL_CURRENT_SECONDARY_COLOR;
149using gl::GL_CURRENT_TEXTURE_COORDS;
150using gl::GL_CW;
151using gl::GL_DECAL;
152using gl::GL_DECR;
153using gl::GL_DECR_WRAP;
154using gl::GL_DEPTH;
155using gl::GL_DEPTH_BIAS;
156using gl::GL_DEPTH_BITS;
157using gl::GL_DEPTH_CLEAR_VALUE;
158using gl::GL_DEPTH_COMPONENT;
159using gl::GL_DEPTH_COMPONENT16;
160using gl::GL_DEPTH_COMPONENT24;
161using gl::GL_DEPTH_COMPONENT32;
162using gl::GL_DEPTH_FUNC;
163using gl::GL_DEPTH_RANGE;
164using gl::GL_DEPTH_SCALE;
165using gl::GL_DEPTH_TEST;
166using gl::GL_DEPTH_TEXTURE_MODE;
167using gl::GL_DEPTH_WRITEMASK;
168using gl::GL_DIFFUSE;
169using gl::GL_DITHER;
170using gl::GL_DOMAIN;
171using gl::GL_DONT_CARE;
172using gl::GL_DOT3_RGB;
173using gl::GL_DOT3_RGBA;
174using gl::GL_DOUBLE;
175using gl::GL_DOUBLEBUFFER;
176using gl::GL_DRAW_BUFFER;
177using gl::GL_DRAW_PIXEL_TOKEN;
178using gl::GL_DST_ALPHA;
179using gl::GL_DST_COLOR;
180using gl::GL_EDGE_FLAG;
181using gl::GL_EDGE_FLAG_ARRAY;
182using gl::GL_EDGE_FLAG_ARRAY_POINTER;
183using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
184using gl::GL_EMISSION;
185using gl::GL_EQUAL;
186using gl::GL_EQUIV;
187using gl::GL_EXP;
188using gl::GL_EXP2;
189using gl::GL_EXTENSIONS;
190using gl::GL_EYE_LINEAR;
191using gl::GL_EYE_PLANE;
192using gl::GL_FASTEST;
193using gl::GL_FEEDBACK;
194using gl::GL_FEEDBACK_BUFFER_POINTER;
195using gl::GL_FEEDBACK_BUFFER_SIZE;
196using gl::GL_FEEDBACK_BUFFER_TYPE;
197using gl::GL_FILL;
198using gl::GL_FLAT;
199using gl::GL_FLOAT;
200using gl::GL_FOG;
201using gl::GL_FOG_COLOR;
202using gl::GL_FOG_COORDINATE;
203using gl::GL_FOG_COORDINATE_ARRAY;
204using gl::GL_FOG_COORDINATE_ARRAY_POINTER;
205using gl::GL_FOG_COORDINATE_ARRAY_STRIDE;
206using gl::GL_FOG_COORDINATE_ARRAY_TYPE;
207using gl::GL_FOG_COORDINATE_SOURCE;
208using gl::GL_FOG_DENSITY;
209using gl::GL_FOG_END;
210using gl::GL_FOG_HINT;
211using gl::GL_FOG_INDEX;
212using gl::GL_FOG_MODE;
213using gl::GL_FOG_START;
214using gl::GL_FRAGMENT_DEPTH;
215using gl::GL_FRONT;
216using gl::GL_FRONT_AND_BACK;
217using gl::GL_FRONT_FACE;
218using gl::GL_FRONT_LEFT;
219using gl::GL_FRONT_RIGHT;
220using gl::GL_FUNC_ADD;
221using gl::GL_FUNC_REVERSE_SUBTRACT;
222using gl::GL_FUNC_SUBTRACT;
223using gl::GL_GENERATE_MIPMAP;
224using gl::GL_GENERATE_MIPMAP_HINT;
225using gl::GL_GEQUAL;
226using gl::GL_GREATER;
227using gl::GL_GREEN;
228using gl::GL_GREEN_BIAS;
229using gl::GL_GREEN_BITS;
230using gl::GL_GREEN_SCALE;
231using gl::GL_INCR;
232using gl::GL_INCR_WRAP;
233using gl::GL_INDEX_ARRAY;
234using gl::GL_INDEX_ARRAY_POINTER;
235using gl::GL_INDEX_ARRAY_STRIDE;
236using gl::GL_INDEX_ARRAY_TYPE;
237using gl::GL_INDEX_BITS;
238using gl::GL_INDEX_CLEAR_VALUE;
239using gl::GL_INDEX_LOGIC_OP;
240using gl::GL_INDEX_MODE;
241using gl::GL_INDEX_OFFSET;
242using gl::GL_INDEX_SHIFT;
243using gl::GL_INDEX_WRITEMASK;
244using gl::GL_INT;
245using gl::GL_INTENSITY;
246using gl::GL_INTENSITY12;
247using gl::GL_INTENSITY16;
248using gl::GL_INTENSITY4;
249using gl::GL_INTENSITY8;
250using gl::GL_INTERPOLATE;
251using gl::GL_INVALID_ENUM;
252using gl::GL_INVALID_OPERATION;
253using gl::GL_INVALID_VALUE;
254using gl::GL_INVERT;
255using gl::GL_KEEP;
256using gl::GL_LEFT;
257using gl::GL_LEQUAL;
258using gl::GL_LESS;
259using gl::GL_LIGHT0;
260using gl::GL_LIGHT1;
261using gl::GL_LIGHT2;
262using gl::GL_LIGHT3;
263using gl::GL_LIGHT4;
264using gl::GL_LIGHT5;
265using gl::GL_LIGHT6;
266using gl::GL_LIGHT7;
267using gl::GL_LIGHT_MODEL_AMBIENT;
268using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
269using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
270using gl::GL_LIGHT_MODEL_TWO_SIDE;
271using gl::GL_LIGHTING;
272using gl::GL_LINE;
273using gl::GL_LINE_LOOP;
274using gl::GL_LINE_RESET_TOKEN;
275using gl::GL_LINE_SMOOTH;
276using gl::GL_LINE_SMOOTH_HINT;
277using gl::GL_LINE_STIPPLE;
278using gl::GL_LINE_STIPPLE_PATTERN;
279using gl::GL_LINE_STIPPLE_REPEAT;
280using gl::GL_LINE_STRIP;
281using gl::GL_LINE_TOKEN;
282using gl::GL_LINE_WIDTH;
283using gl::GL_LINE_WIDTH_GRANULARITY;
284using gl::GL_LINE_WIDTH_RANGE;
285using gl::GL_LINEAR;
286using gl::GL_LINEAR_ATTENUATION;
287using gl::GL_LINEAR_MIPMAP_LINEAR;
288using gl::GL_LINEAR_MIPMAP_NEAREST;
289using gl::GL_LINES;
290using gl::GL_LIST_BASE;
291using gl::GL_LIST_INDEX;
292using gl::GL_LIST_MODE;
293using gl::GL_LOAD;
294using gl::GL_LOGIC_OP;
295using gl::GL_LOGIC_OP_MODE;
296using gl::GL_LUMINANCE;
297using gl::GL_LUMINANCE12;
298using gl::GL_LUMINANCE12_ALPHA12;
299using gl::GL_LUMINANCE12_ALPHA4;
300using gl::GL_LUMINANCE16;
301using gl::GL_LUMINANCE16_ALPHA16;
302using gl::GL_LUMINANCE4;
303using gl::GL_LUMINANCE4_ALPHA4;
304using gl::GL_LUMINANCE6_ALPHA2;
305using gl::GL_LUMINANCE8;
306using gl::GL_LUMINANCE8_ALPHA8;
307using gl::GL_LUMINANCE_ALPHA;
308using gl::GL_MAP1_COLOR_4;
309using gl::GL_MAP1_GRID_DOMAIN;
310using gl::GL_MAP1_GRID_SEGMENTS;
311using gl::GL_MAP1_INDEX;
312using gl::GL_MAP1_NORMAL;
313using gl::GL_MAP1_TEXTURE_COORD_1;
314using gl::GL_MAP1_TEXTURE_COORD_2;
315using gl::GL_MAP1_TEXTURE_COORD_3;
316using gl::GL_MAP1_TEXTURE_COORD_4;
317using gl::GL_MAP1_VERTEX_3;
318using gl::GL_MAP1_VERTEX_4;
319using gl::GL_MAP2_COLOR_4;
320using gl::GL_MAP2_GRID_DOMAIN;
321using gl::GL_MAP2_GRID_SEGMENTS;
322using gl::GL_MAP2_INDEX;
323using gl::GL_MAP2_NORMAL;
324using gl::GL_MAP2_TEXTURE_COORD_1;
325using gl::GL_MAP2_TEXTURE_COORD_2;
326using gl::GL_MAP2_TEXTURE_COORD_3;
327using gl::GL_MAP2_TEXTURE_COORD_4;
328using gl::GL_MAP2_VERTEX_3;
329using gl::GL_MAP2_VERTEX_4;
330using gl::GL_MAP_COLOR;
331using gl::GL_MAP_STENCIL;
332using gl::GL_MATRIX_MODE;
333using gl::GL_MAX;
334using gl::GL_MAX_3D_TEXTURE_SIZE;
335using gl::GL_MAX_ATTRIB_STACK_DEPTH;
336using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
337using gl::GL_MAX_CLIP_PLANES;
338using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
339using gl::GL_MAX_ELEMENTS_INDICES;
340using gl::GL_MAX_ELEMENTS_VERTICES;
341using gl::GL_MAX_EVAL_ORDER;
342using gl::GL_MAX_LIGHTS;
343using gl::GL_MAX_LIST_NESTING;
344using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
345using gl::GL_MAX_NAME_STACK_DEPTH;
346using gl::GL_MAX_PIXEL_MAP_TABLE;
347using gl::GL_MAX_PROJECTION_STACK_DEPTH;
348using gl::GL_MAX_TEXTURE_LOD_BIAS;
349using gl::GL_MAX_TEXTURE_SIZE;
350using gl::GL_MAX_TEXTURE_STACK_DEPTH;
351using gl::GL_MAX_TEXTURE_UNITS;
352using gl::GL_MAX_VIEWPORT_DIMS;
353using gl::GL_MIN;
354using gl::GL_MIRRORED_REPEAT;
355using gl::GL_MODELVIEW;
356using gl::GL_MODELVIEW_MATRIX;
357using gl::GL_MODELVIEW_STACK_DEPTH;
358using gl::GL_MODULATE;
359using gl::GL_MULT;
360using gl::GL_MULTISAMPLE;
361using gl::GL_N3F_V3F;
362using gl::GL_NAME_STACK_DEPTH;
363using gl::GL_NAND;
364using gl::GL_NEAREST;
365using gl::GL_NEAREST_MIPMAP_LINEAR;
366using gl::GL_NEAREST_MIPMAP_NEAREST;
367using gl::GL_NEVER;
368using gl::GL_NICEST;
369using gl::GL_NO_ERROR;
370using gl::GL_NONE;
371using gl::GL_NOOP;
372using gl::GL_NOR;
373using gl::GL_NORMAL_ARRAY;
374using gl::GL_NORMAL_ARRAY_POINTER;
375using gl::GL_NORMAL_ARRAY_STRIDE;
376using gl::GL_NORMAL_ARRAY_TYPE;
377using gl::GL_NORMAL_MAP;
378using gl::GL_NORMALIZE;
379using gl::GL_NOTEQUAL;
380using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
381using gl::GL_OBJECT_LINEAR;
382using gl::GL_OBJECT_PLANE;
383using gl::GL_ONE;
384using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
385using gl::GL_ONE_MINUS_CONSTANT_COLOR;
386using gl::GL_ONE_MINUS_DST_ALPHA;
387using gl::GL_ONE_MINUS_DST_COLOR;
388using gl::GL_ONE_MINUS_SRC_ALPHA;
389using gl::GL_ONE_MINUS_SRC_COLOR;
390using gl::GL_OPERAND0_ALPHA;
391using gl::GL_OPERAND0_RGB;
392using gl::GL_OPERAND1_ALPHA;
393using gl::GL_OPERAND1_RGB;
394using gl::GL_OPERAND2_ALPHA;
395using gl::GL_OPERAND2_RGB;
396using gl::GL_OR;
397using gl::GL_OR_INVERTED;
398using gl::GL_OR_REVERSE;
399using gl::GL_ORDER;
400using gl::GL_OUT_OF_MEMORY;
401using gl::GL_PACK_ALIGNMENT;
402using gl::GL_PACK_IMAGE_HEIGHT;
403using gl::GL_PACK_LSB_FIRST;
404using gl::GL_PACK_ROW_LENGTH;
405using gl::GL_PACK_SKIP_IMAGES;
406using gl::GL_PACK_SKIP_PIXELS;
407using gl::GL_PACK_SKIP_ROWS;
408using gl::GL_PACK_SWAP_BYTES;
409using gl::GL_PASS_THROUGH_TOKEN;
410using gl::GL_PERSPECTIVE_CORRECTION_HINT;
411using gl::GL_PIXEL_MAP_A_TO_A;
412using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
413using gl::GL_PIXEL_MAP_B_TO_B;
414using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
415using gl::GL_PIXEL_MAP_G_TO_G;
416using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
417using gl::GL_PIXEL_MAP_I_TO_A;
418using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
419using gl::GL_PIXEL_MAP_I_TO_B;
420using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
421using gl::GL_PIXEL_MAP_I_TO_G;
422using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
423using gl::GL_PIXEL_MAP_I_TO_I;
424using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
425using gl::GL_PIXEL_MAP_I_TO_R;
426using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
427using gl::GL_PIXEL_MAP_R_TO_R;
428using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
429using gl::GL_PIXEL_MAP_S_TO_S;
430using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
431using gl::GL_POINT;
432using gl::GL_POINT_DISTANCE_ATTENUATION;
433using gl::GL_POINT_FADE_THRESHOLD_SIZE;
434using gl::GL_POINT_SIZE;
435using gl::GL_POINT_SIZE_GRANULARITY;
436using gl::GL_POINT_SIZE_MAX;
437using gl::GL_POINT_SIZE_MIN;
438using gl::GL_POINT_SIZE_RANGE;
439using gl::GL_POINT_SMOOTH;
440using gl::GL_POINT_SMOOTH_HINT;
441using gl::GL_POINT_TOKEN;
442using gl::GL_POINTS;
443using gl::GL_POLYGON;
444using gl::GL_POLYGON_MODE;
445using gl::GL_POLYGON_OFFSET_FACTOR;
446using gl::GL_POLYGON_OFFSET_FILL;
447using gl::GL_POLYGON_OFFSET_LINE;
448using gl::GL_POLYGON_OFFSET_POINT;
449using gl::GL_POLYGON_OFFSET_UNITS;
450using gl::GL_POLYGON_SMOOTH;
451using gl::GL_POLYGON_SMOOTH_HINT;
452using gl::GL_POLYGON_STIPPLE;
453using gl::GL_POLYGON_TOKEN;
454using gl::GL_POSITION;
455using gl::GL_PREVIOUS;
456using gl::GL_PRIMARY_COLOR;
457using gl::GL_PROJECTION;
458using gl::GL_PROJECTION_MATRIX;
459using gl::GL_PROJECTION_STACK_DEPTH;
460using gl::GL_PROXY_TEXTURE_1D;
461using gl::GL_PROXY_TEXTURE_2D;
462using gl::GL_PROXY_TEXTURE_3D;
463using gl::GL_PROXY_TEXTURE_CUBE_MAP;
464using gl::GL_Q;
465using gl::GL_QUAD_STRIP;
466using gl::GL_QUADRATIC_ATTENUATION;
467using gl::GL_QUADS;
468using gl::GL_R;
469using gl::GL_R3_G3_B2;
470using gl::GL_READ_BUFFER;
471using gl::GL_RED;
472using gl::GL_RED_BIAS;
473using gl::GL_RED_BITS;
474using gl::GL_RED_SCALE;
475using gl::GL_REFLECTION_MAP;
476using gl::GL_RENDER;
477using gl::GL_RENDER_MODE;
478using gl::GL_RENDERER;
479using gl::GL_REPEAT;
480using gl::GL_REPLACE;
481using gl::GL_RESCALE_NORMAL;
482using gl::GL_RETURN;
483using gl::GL_RGB;
484using gl::GL_RGB10;
485using gl::GL_RGB10_A2;
486using gl::GL_RGB12;
487using gl::GL_RGB16;
488using gl::GL_RGB4;
489using gl::GL_RGB5;
490using gl::GL_RGB5_A1;
491using gl::GL_RGB8;
492using gl::GL_RGB_SCALE;
493using gl::GL_RGBA;
494using gl::GL_RGBA12;
495using gl::GL_RGBA16;
496using gl::GL_RGBA2;
497using gl::GL_RGBA4;
498using gl::GL_RGBA8;
499using gl::GL_RGBA_MODE;
500using gl::GL_RIGHT;
501using gl::GL_S;
502using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
503using gl::GL_SAMPLE_ALPHA_TO_ONE;
504using gl::GL_SAMPLE_BUFFERS;
505using gl::GL_SAMPLE_COVERAGE;
506using gl::GL_SAMPLE_COVERAGE_INVERT;
507using gl::GL_SAMPLE_COVERAGE_VALUE;
508using gl::GL_SAMPLES;
509using gl::GL_SCISSOR_BOX;
510using gl::GL_SCISSOR_TEST;
511using gl::GL_SECONDARY_COLOR_ARRAY;
512using gl::GL_SECONDARY_COLOR_ARRAY_POINTER;
513using gl::GL_SECONDARY_COLOR_ARRAY_SIZE;
514using gl::GL_SECONDARY_COLOR_ARRAY_STRIDE;
515using gl::GL_SECONDARY_COLOR_ARRAY_TYPE;
516using gl::GL_SELECT;
517using gl::GL_SELECTION_BUFFER_POINTER;
518using gl::GL_SELECTION_BUFFER_SIZE;
519using gl::GL_SEPARATE_SPECULAR_COLOR;
520using gl::GL_SET;
521using gl::GL_SHADE_MODEL;
522using gl::GL_SHININESS;
523using gl::GL_SHORT;
524using gl::GL_SINGLE_COLOR;
525using gl::GL_SMOOTH;
526using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
527using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
528using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
529using gl::GL_SMOOTH_POINT_SIZE_RANGE;
530using gl::GL_SOURCE0_ALPHA;
531using gl::GL_SOURCE0_RGB;
532using gl::GL_SOURCE1_ALPHA;
533using gl::GL_SOURCE1_RGB;
534using gl::GL_SOURCE2_ALPHA;
535using gl::GL_SOURCE2_RGB;
536using gl::GL_SPECULAR;
537using gl::GL_SPHERE_MAP;
538using gl::GL_SPOT_CUTOFF;
539using gl::GL_SPOT_DIRECTION;
540using gl::GL_SPOT_EXPONENT;
541using gl::GL_SRC_ALPHA;
542using gl::GL_SRC_ALPHA_SATURATE;
543using gl::GL_SRC_COLOR;
544using gl::GL_STACK_OVERFLOW;
545using gl::GL_STACK_UNDERFLOW;
546using gl::GL_STENCIL;
547using gl::GL_STENCIL_BITS;
548using gl::GL_STENCIL_CLEAR_VALUE;
549using gl::GL_STENCIL_FAIL;
550using gl::GL_STENCIL_FUNC;
551using gl::GL_STENCIL_INDEX;
552using gl::GL_STENCIL_PASS_DEPTH_FAIL;
553using gl::GL_STENCIL_PASS_DEPTH_PASS;
554using gl::GL_STENCIL_REF;
555using gl::GL_STENCIL_TEST;
556using gl::GL_STENCIL_VALUE_MASK;
557using gl::GL_STENCIL_WRITEMASK;
558using gl::GL_STEREO;
559using gl::GL_SUBPIXEL_BITS;
560using gl::GL_SUBTRACT;
561using gl::GL_T;
562using gl::GL_T2F_C3F_V3F;
563using gl::GL_T2F_C4F_N3F_V3F;
564using gl::GL_T2F_C4UB_V3F;
565using gl::GL_T2F_N3F_V3F;
566using gl::GL_T2F_V3F;
567using gl::GL_T4F_C4F_N3F_V4F;
568using gl::GL_T4F_V4F;
569using gl::GL_TEXTURE;
570using gl::GL_TEXTURE0;
571using gl::GL_TEXTURE1;
572using gl::GL_TEXTURE10;
573using gl::GL_TEXTURE11;
574using gl::GL_TEXTURE12;
575using gl::GL_TEXTURE13;
576using gl::GL_TEXTURE14;
577using gl::GL_TEXTURE15;
578using gl::GL_TEXTURE16;
579using gl::GL_TEXTURE17;
580using gl::GL_TEXTURE18;
581using gl::GL_TEXTURE19;
582using gl::GL_TEXTURE2;
583using gl::GL_TEXTURE20;
584using gl::GL_TEXTURE21;
585using gl::GL_TEXTURE22;
586using gl::GL_TEXTURE23;
587using gl::GL_TEXTURE24;
588using gl::GL_TEXTURE25;
589using gl::GL_TEXTURE26;
590using gl::GL_TEXTURE27;
591using gl::GL_TEXTURE28;
592using gl::GL_TEXTURE29;
593using gl::GL_TEXTURE3;
594using gl::GL_TEXTURE30;
595using gl::GL_TEXTURE31;
596using gl::GL_TEXTURE4;
597using gl::GL_TEXTURE5;
598using gl::GL_TEXTURE6;
599using gl::GL_TEXTURE7;
600using gl::GL_TEXTURE8;
601using gl::GL_TEXTURE9;
602using gl::GL_TEXTURE_1D;
603using gl::GL_TEXTURE_2D;
604using gl::GL_TEXTURE_3D;
605using gl::GL_TEXTURE_ALPHA_SIZE;
606using gl::GL_TEXTURE_BASE_LEVEL;
607using gl::GL_TEXTURE_BINDING_1D;
608using gl::GL_TEXTURE_BINDING_2D;
609using gl::GL_TEXTURE_BINDING_3D;
610using gl::GL_TEXTURE_BINDING_CUBE_MAP;
611using gl::GL_TEXTURE_BLUE_SIZE;
612using gl::GL_TEXTURE_BORDER;
613using gl::GL_TEXTURE_BORDER_COLOR;
614using gl::GL_TEXTURE_COMPARE_FUNC;
615using gl::GL_TEXTURE_COMPARE_MODE;
616using gl::GL_TEXTURE_COMPONENTS;
617using gl::GL_TEXTURE_COMPRESSED;
618using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
619using gl::GL_TEXTURE_COMPRESSION_HINT;
620using gl::GL_TEXTURE_COORD_ARRAY;
621using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
622using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
623using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
624using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
625using gl::GL_TEXTURE_CUBE_MAP;
626using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
627using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
628using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
629using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
630using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
631using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
632using gl::GL_TEXTURE_DEPTH;
633using gl::GL_TEXTURE_DEPTH_SIZE;
634using gl::GL_TEXTURE_ENV;
635using gl::GL_TEXTURE_ENV_COLOR;
636using gl::GL_TEXTURE_ENV_MODE;
637using gl::GL_TEXTURE_FILTER_CONTROL;
638using gl::GL_TEXTURE_GEN_MODE;
639using gl::GL_TEXTURE_GEN_Q;
640using gl::GL_TEXTURE_GEN_R;
641using gl::GL_TEXTURE_GEN_S;
642using gl::GL_TEXTURE_GEN_T;
643using gl::GL_TEXTURE_GREEN_SIZE;
644using gl::GL_TEXTURE_HEIGHT;
645using gl::GL_TEXTURE_INTENSITY_SIZE;
646using gl::GL_TEXTURE_INTERNAL_FORMAT;
647using gl::GL_TEXTURE_LOD_BIAS;
648using gl::GL_TEXTURE_LUMINANCE_SIZE;
649using gl::GL_TEXTURE_MAG_FILTER;
650using gl::GL_TEXTURE_MATRIX;
651using gl::GL_TEXTURE_MAX_LEVEL;
652using gl::GL_TEXTURE_MAX_LOD;
653using gl::GL_TEXTURE_MIN_FILTER;
654using gl::GL_TEXTURE_MIN_LOD;
655using gl::GL_TEXTURE_PRIORITY;
656using gl::GL_TEXTURE_RED_SIZE;
657using gl::GL_TEXTURE_RESIDENT;
658using gl::GL_TEXTURE_STACK_DEPTH;
659using gl::GL_TEXTURE_WIDTH;
660using gl::GL_TEXTURE_WRAP_R;
661using gl::GL_TEXTURE_WRAP_S;
662using gl::GL_TEXTURE_WRAP_T;
663using gl::GL_TRANSPOSE_COLOR_MATRIX;
664using gl::GL_TRANSPOSE_MODELVIEW_MATRIX;
665using gl::GL_TRANSPOSE_PROJECTION_MATRIX;
666using gl::GL_TRANSPOSE_TEXTURE_MATRIX;
667using gl::GL_TRIANGLE_FAN;
668using gl::GL_TRIANGLE_STRIP;
669using gl::GL_TRIANGLES;
670using gl::GL_UNPACK_ALIGNMENT;
671using gl::GL_UNPACK_IMAGE_HEIGHT;
672using gl::GL_UNPACK_LSB_FIRST;
673using gl::GL_UNPACK_ROW_LENGTH;
674using gl::GL_UNPACK_SKIP_IMAGES;
675using gl::GL_UNPACK_SKIP_PIXELS;
676using gl::GL_UNPACK_SKIP_ROWS;
677using gl::GL_UNPACK_SWAP_BYTES;
678using gl::GL_UNSIGNED_BYTE;
679using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
680using gl::GL_UNSIGNED_BYTE_3_3_2;
681using gl::GL_UNSIGNED_INT;
682using gl::GL_UNSIGNED_INT_10_10_10_2;
683using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
684using gl::GL_UNSIGNED_INT_8_8_8_8;
685using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
686using gl::GL_UNSIGNED_SHORT;
687using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
688using gl::GL_UNSIGNED_SHORT_4_4_4_4;
689using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
690using gl::GL_UNSIGNED_SHORT_5_5_5_1;
691using gl::GL_UNSIGNED_SHORT_5_6_5;
692using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
693using gl::GL_V2F;
694using gl::GL_V3F;
695using gl::GL_VENDOR;
696using gl::GL_VERSION;
697using gl::GL_VERTEX_ARRAY;
698using gl::GL_VERTEX_ARRAY_POINTER;
699using gl::GL_VERTEX_ARRAY_SIZE;
700using gl::GL_VERTEX_ARRAY_STRIDE;
701using gl::GL_VERTEX_ARRAY_TYPE;
702using gl::GL_VIEWPORT;
703using gl::GL_XOR;
704using gl::GL_ZERO;
705using gl::GL_ZOOM_X;
706using gl::GL_ZOOM_Y;
707
708
709} // namespace gl14
Definition gl14/bitfield.h:11