A FunctionCall represents a function call of an OpenGL API function, including the parameter and return values.
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#include <glbinding/FunctionCall.h>
A FunctionCall represents a function call of an OpenGL API function, including the parameter and return values.
◆ FunctionCall() [1/2]
Constructor.
- Parameters
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This FunctionCall is initialized with empty parameters and return values with the current time
◆ ~FunctionCall()
virtual glbinding::FunctionCall::~FunctionCall |
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virtual |
◆ FunctionCall() [2/2]
glbinding::FunctionCall::FunctionCall |
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FunctionCall && |
other | ) |
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Move Constructor.
- Parameters
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◆ operator=()
◆ function
The function of this call.
◆ timestamp
std::chrono::system_clock::time_point glbinding::FunctionCall::timestamp |
◆ parameters
std::vector<std::unique_ptr<AbstractValue> > glbinding::FunctionCall::parameters |
The list of parameter values; doesn't have to be filled.
◆ returnValue
std::unique_ptr<AbstractValue> glbinding::FunctionCall::returnValue |
The return value; doesn't have to be filled.
The documentation for this class was generated from the following file: