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API Documentation
A MergeScheduler
that simply does each merge sequentially, using the current thread.
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#include <SerialMergeScheduler.h>
Public Member Functions | |
virtual | ~SerialMergeScheduler () |
virtual String | getClassName () |
boost::shared_ptr< SerialMergeScheduler > | shared_from_this () |
virtual void | merge (const IndexWriterPtr &writer) |
Just do the merges in sequence. We do this "synchronized" so that even if the application is using multiple threads, only one merge may run at a time. | |
virtual void | close () |
Close this MergeScheduler. | |
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virtual | ~MergeScheduler () |
boost::shared_ptr< MergeScheduler > | shared_from_this () |
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virtual | ~LuceneObject () |
virtual void | initialize () |
Called directly after instantiation to create objects that depend on this object being fully constructed. | |
virtual LuceneObjectPtr | clone (const LuceneObjectPtr &other=LuceneObjectPtr()) |
Return clone of this object. | |
virtual int32_t | hashCode () |
Return hash code for this object. | |
virtual bool | equals (const LuceneObjectPtr &other) |
Return whether two objects are equal. | |
virtual int32_t | compareTo (const LuceneObjectPtr &other) |
Compare two objects. | |
virtual String | toString () |
Returns a string representation of the object. | |
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virtual | ~LuceneSync () |
virtual SynchronizePtr | getSync () |
Return this object synchronize lock. | |
virtual LuceneSignalPtr | getSignal () |
Return this object signal. | |
virtual void | lock (int32_t timeout=0) |
Lock this object using an optional timeout. | |
virtual void | unlock () |
Unlock this object. | |
virtual bool | holdsLock () |
Returns true if this object is currently locked by current thread. | |
virtual void | wait (int32_t timeout=0) |
Wait for signal using an optional timeout. | |
virtual void | notifyAll () |
Notify all threads waiting for signal. | |
Static Public Member Functions | |
static String | _getClassName () |
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static String | _getClassName () |
Additional Inherited Members | |
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LuceneObject () | |
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SynchronizePtr | objectLock |
LuceneSignalPtr | objectSignal |
A MergeScheduler
that simply does each merge sequentially, using the current thread.
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virtual |
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inlinestatic |
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virtual |
Close this MergeScheduler.
Implements Lucene::MergeScheduler.
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inlinevirtual |
Reimplemented from Lucene::MergeScheduler.
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virtual |
Just do the merges in sequence. We do this "synchronized" so that even if the application is using multiple threads, only one merge may run at a time.
Implements Lucene::MergeScheduler.
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inline |