7#ifndef FLAGSATTRIBUTE_H
8#define FLAGSATTRIBUTE_H
#define LUCENE_CLASS(Name)
Definition LuceneObject.h:24
Base class for Attributes that can be added to a AttributeSource.
Definition Attribute.h:18
This attribute can be used to pass different flags down the tokenizer chain, eg from one TokenFilter ...
Definition FlagsAttribute.h:16
virtual LuceneObjectPtr clone(const LuceneObjectPtr &other=LuceneObjectPtr())
Shallow clone. Subclasses must override this if they need to clone any members deeply.
virtual ~FlagsAttribute()
virtual void copyTo(const AttributePtr &target)
Copies the values from this Attribute into the passed-in target attribute. The target implementation ...
virtual void setFlags(int32_t flags)
virtual String toString()
Returns a string representation of the object.
virtual int32_t hashCode()
Subclasses must implement this method and should compute a hashCode similar to this:
virtual bool equals(const LuceneObjectPtr &other)
All values used for computation of hashCode() should be checked here for equality.
virtual int32_t getFlags()
Get the bitset for any bits that have been set. This is completely distinct from TypeAttribute#type()...
int32_t flags
Definition FlagsAttribute.h:24
virtual void clear()
Clears the values in this Attribute and resets it to its default value. If this implementation implem...
Definition AbstractAllTermDocs.h:12
boost::shared_ptr< LuceneObject > LuceneObjectPtr
Definition LuceneTypes.h:539
boost::shared_ptr< Attribute > AttributePtr
Definition LuceneTypes.h:518