27#ifndef _CEGUIDirectFBGeometryBuffer_h_
28#define _CEGUIDirectFBGeometryBuffer_h_
30#include "CEGUI/GeometryBuffer.h"
31#include "CEGUI/Rect.h"
32#include "CEGUI/Quaternion.h"
40class DirectFBRenderer;
68 bool isClippingActive()
const;
Implemetation of CEGUI::GeometryBuffer for DirectFB.
Definition RendererModules/DirectFB/GeometryBuffer.h:45
void setClippingRegion(const Rectf ®ion)
Set the clipping region to be used when rendering this buffer.
s32 d_matrix[9]
model matrix cache
Definition RendererModules/DirectFB/GeometryBuffer.h:107
Vector3f d_translation
translation vector
Definition RendererModules/DirectFB/GeometryBuffer.h:99
void setPivot(const Vector3f &p)
Set the pivot point to be used when applying the rotations.
void setActiveTexture(Texture *texture)
Set the active texture to be used with all subsequently added vertices.
void updateMatrix() const
update cached matrix
uint getVertexCount() const
Return the total number of vertices currently held by this GeometryBuffer object.
void setRotation(const Quaternion &r)
Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered.
void appendVertex(const Vertex &vertex)
Append a single vertex to the buffer.
void setClippingActive(const bool active)
Set whether clipping will be active for subsequently added vertices.
bool d_matrixValid
true when d_matrix is valid and up to date
Definition RendererModules/DirectFB/GeometryBuffer.h:109
Rectf d_clipRect
rectangular clip region
Definition RendererModules/DirectFB/GeometryBuffer.h:95
Quaternion d_rotation
rotation vector
Definition RendererModules/DirectFB/GeometryBuffer.h:101
std::vector< DFBVertex > VertexList
type of container used to queue the geometry
Definition RendererModules/DirectFB/GeometryBuffer.h:91
uint getBatchCount() const
Return the number of batches of geometry that this GeometryBuffer has split the vertices into.
Texture * getActiveTexture() const
Return a pointer to the currently active Texture object. This may return 0 if no texture is set.
DirectFBGeometryBuffer(DirectFBRenderer &owner)
Constructor.
Vector3f d_pivot
pivot point for rotation
Definition RendererModules/DirectFB/GeometryBuffer.h:103
void draw() const
Draw the geometry buffered within this GeometryBuffer object.
DirectFBTexture * d_activeTexture
last texture that was set as active
Definition RendererModules/DirectFB/GeometryBuffer.h:85
BatchList d_batches
list of texture batches added to the geometry buffer
Definition RendererModules/DirectFB/GeometryBuffer.h:89
void appendGeometry(const Vertex *const vbuff, uint vertex_count)
Append a number of vertices from an array to the GeometryBuffer.
void setTranslation(const Vector3f &v)
Set the translation to be applied to the geometry in the buffer when it is subsequently rendered.
void setRenderEffect(RenderEffect *effect)
Set the RenderEffect to be used by this GeometryBuffer.
void reset()
Clear all buffered data and reset the GeometryBuffer to the default state.
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition RendererModules/DirectFB/GeometryBuffer.h:87
VertexList d_vertices
container where added geometry is stored.
Definition RendererModules/DirectFB/GeometryBuffer.h:93
~DirectFBGeometryBuffer()
Destructor.
bool d_clippingActive
whether clipping will be active for the current batch
Definition RendererModules/DirectFB/GeometryBuffer.h:97
RenderEffect * getRenderEffect()
Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none.
DirectFBRenderer & d_owner
DirectFBRenderer object that created and owns this GeometryBuffer.
Definition RendererModules/DirectFB/GeometryBuffer.h:83
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition RendererModules/DirectFB/GeometryBuffer.h:105
Implementation of CEGUI::Renderer interface using DirectFB.
Definition RendererModules/DirectFB/Renderer.h:45
Implementation of CEGUI::Texture interface using DirectFB.
Definition RendererModules/DirectFB/Texture.h:39
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition GeometryBuffer.h:44
Class to represent rotation, avoids Gimbal lock.
Definition Quaternion.h:69
Interface for objects that hook into RenderingWindow to affect the rendering process,...
Definition RenderEffect.h:42
Abstract base class specifying the required interface for Texture objects.
Definition Texture.h:54
base class for properties able to do native set/get
Definition TypedProperty.h:50
Main namespace for Crazy Eddie's GUI Library.
Definition arch_overview.dox:1
type to track info for per-texture sub batches of geometry
Definition RendererModules/DirectFB/GeometryBuffer.h:76
structure that is used to hold details of a single vertex in 3D space.
Definition Vertex.h:42